![]() Wisely, however, this new control method is entirely optional: veterans can still get their KOs the old way. A newbie-friendly control option ditches the classic six-button setup of high and low punches and kicks in favour of a simpler three-button structure, allowing first-timers to pull off a Shoryuken without spending months developing the muscle memory. ![]() Offering a radical overhaul to its controls, Street Fighter 6 is a more accessible twist on spin-kicking, fireball-throwing fighting spectacle. “I really want to make Street Fighter a game that everyone can play, like it used to be,” producer and series veteran Shuhei Matsumoto tells the Guardian. Visually, Street Fighter 6 is forging a new identity for the franchise, sporting an eye-catching aesthetic that combines unattainably bulging biceps with attacks that explode in a burst of colour. Now, 31 years after Street Fighter II, Capcom is reinventing its prize fighter for a new generation. While 2016’s Street Fighter V slowly became a competitive esports sensation, it lacked the earlier games’ universal appeal. But since the death of the arcade, fighting games have become more niche. Dominating arcades in the late 80s and 90s and spawning the living room-conquering Super Nintendo classic Street Fighter II, Capcom’s beat ’em up became a cultural phenomenon. It’s cheap and worth every penny, as long as you don’t go in expecting to do any hadoukens or shoryukens.I f there’s one name synonymous with fighting games, it’s Street Fighter. Riiiiiiiight.Īwful story aside, if you like oddball sci-fi, super rocking tunes (by Junko Tamiya, who also worked on Little Nemo: The Dream Master and Bionic Commando!), and crazy boss rushes and you can deal with learning some unusual controls, you really should play this game. Naturally, Ken becomes a cyborg to kill them all and get it back. Then some mysterious party attacks his lab, kills Troy, and steals the cyboplasm to create a mutant army. ![]() Ken become a scientist and invents something called “cyboplasm” along with his best friend Troy. It’s like NES Hagane, you have so many options. ![]() In addition to standard jumps and the backflip, he can also wall climb, wall jump, and grab onto some platforms. This takes some getting used to, but once mastered the action actually feels really great. He can also fire upward at a 45-degree angle by holding down. He can shoot rapid fire shots forward and straight up, but he can only shoot one time in the air per jump and can only shoot down (again, just one time) after executing a backflip maneuver. The story, characters, and artwork are really weird, even for an old NES game, and it has a highly unconventional structure in that it mostly consists of boss fights rather than conventional platforming stages, of which there are only a handful. This was a really odd duck and I can kind of see how it never found a wide audience. ![]() Capcom took a Japanese game about a cyborg space cop named Kevin Straker fighting aliens and changed the story in the overseas versions so that this character was supposed to be Ken from Street Fighter. Since it’s the first question most people have: No, this isn’t a true Street Fighter or Final Fight game. Is it just me, or did anyone else not find this game as impossible as they thought it would be? I did spend about an hour just on the final level (a four boss fight rush on a single timer), but nowhere near that long on any previous level. I found, though, that the levels were very short (some as few as one screen) and continues were unlimited, so while each level was tough, I had endless tries to scrape past each the one and only time I needed in order to move on. I first heard about the game in an Angry Video Game Nerd episode years back (one of the few where the Nerd character ends up liking the game he’s playing) and much was made about the challenge. Price: $12.00.įirst of all: Holy crap, I beat this game the first time playing it tonight! Now granted, I’ve been on an almost non-stop action-platforming rampage lately, starting back with Holy Diver in December and continuing through the original Ninja Gaiden trilogy, four Castlevanias, and two Contras, so I might just be really steeped in the genre right now, but I’m still surprised. I picked this one up just three days ago on vacation at an antique store in Medford, Oregon. Tonight’s game was Street Fighter 2010: The Final Fight, Capcom’s weird as hell 1990 sci-fi action platformer for the NES. ![]()
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